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Today, The Khronos Group has formally announced the OpenXR 1.0 specification as an exciting step towards bringing together the various different ways of interacting with virtual reality (VR) and augmented reality (AR).
Valve emailed a press release today, to mention that the full bundle of the Valve Index kit is back in stock for those in the US looking to pick it up.
Think you have some sick moves? Own a VR system? You're going to want to keep an eye on Groove Gunner as it looks absolutely insane (in a nice way) and it might make you sweat a bit.
Valve's first in-house virtual reality hardware should be dropping at your door soon, if you were one of the lucky ones to order it quickly in the first batch. Additionally, Gabe Newell and others held speeches at a little launch party.
As the first in a series of posts giving out more detail on what Valve wanted to achieve with the Valve Index, a new "Deep Dive" post is up starting with information about the Field of View.
What could possibly be a little prank from Valve, the unfinished Steam store pages for the Valve Index, Valve Index Base Station and Valve Index Controllers went online a little too early.
The Khronos Group recently announced a provisional specification of OpenXR, a royalty-free open-standard aimed at unifying access to VR and AR (collectively known as XR) devices. Also, Collabora announced Monado, a fully open source OpenXR runtime for Linux.
It appears Valve are truly getting more serious about Virtual Reality as they appear to be making their own headset. On top of that, apparently a new Half-Life VR game is coming.
What will hopefully help developers work on VR projects using Valve's experimental "Knuckles" controllers, Valve have opened up the source code for their Moondust Knuckles Tech Demos.
Valve have expanded their VR support, with the introduction of their SteamVR Input system which is very much like what they've done for gamepads in the main Steam client.